Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 197 days ago
9 / 7 / 7
K / D / A
59.3%
Kill participation
1,066.1
Damage / min
16,757g
527.5 gold / min
23
12 placed · 4 cleared
287
9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatybm#Ł354
Gnar · Top
2 / 7 / 6
29.6% KP
20,601
16.1% share
10,462g
210 CS · 6.6/m
drooofan#Noula
Zaahen · Jungle
10 / 5 / 10
74.1% KP
32,411
25.3% share
14,822g
226 CS · 7.1/m
vegan acc#11111
Syndra · Mid
9 / 7 / 7
59.3% KP
33,868
26.4% share
16,757g
287 CS · 9/m
Right Hand#korea
Ezreal · ADC
5 / 10 / 9
51.9% KP
29,326
22.9% share
12,543g
210 CS · 6.6/m
The Jack Story#Donna
Bard · Support
1 / 5 / 23
88.9% KP
11,878
9.3% share
9,675g
36 CS · 1.1/m
Red side
Victoryskygge kriger#EUV
Vayne · Top
8 / 6 / 2
29.4% KP
31,239
22% share
14,313g
239 CS · 7.5/m
ismααα#EUW
Skarner · Jungle
5 / 4 / 13
52.9% KP
23,621
16.6% share
12,949g
201 CS · 6.3/m
Alan Ritchson#ALPHA
Anivia · Mid
3 / 3 / 11
41.2% KP
34,758
24.5% share
12,493g
243 CS · 7.6/m
xiaolongxia#3223
Kai'Sa · ADC
17 / 6 / 6
67.6% KP
40,966
28.8% share
19,717g
268 CS · 8.4/m
Xrusi kai Kafes#444
Nautilus · Support
1 / 8 / 23
70.6% KP
11,433
8.1% share
9,870g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
