Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 172 days ago
12 / 7 / 8
K / D / A
58.8%
Kill participation
1,393.3
Damage / min
17,563g
511.3 gold / min
17
4 placed · 1 cleared
300
8.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshkolnik#2012
Irelia · Top
11 / 9 / 6
54.8% KP
36,926
20.8% share
17,671g
306 CS · 8.9/m
bratuka#00000
Shaco · Jungle
8 / 4 / 9
54.8% KP
32,740
18.4% share
15,201g
246 CS · 7.2/m
Aqualix#EUW
Vladimir · Mid
6 / 8 / 5
35.5% KP
37,807
21.3% share
13,491g
225 CS · 6.6/m
spoko stary#ssp
Ezreal · ADC
3 / 4 / 15
58.1% KP
52,898
29.7% share
15,189g
271 CS · 7.9/m
Dyamondis#EUW
Sona · Support
3 / 9 / 14
54.8% KP
17,446
9.8% share
10,436g
23 CS · 0.7/m
Red side
DefeatBARBIEPENECORTO#CAPRA
Renekton · Top
6 / 9 / 7
38.2% KP
22,578
16.3% share
13,995g
233 CS · 6.8/m
Feuermann123456#EUW
Jarvan IV · Jungle
11 / 2 / 14
73.5% KP
21,223
15.3% share
16,883g
242 CS · 7/m
vegan acc#11111
Sylas · Mid
12 / 7 / 8
58.8% KP
47,860
34.6% share
17,563g
300 CS · 8.7/m
Αrtoria Prime#eProd
Miss Fortune · ADC
4 / 6 / 9
38.2% KP
36,478
26.3% share
16,157g
309 CS · 9/m
stability#soloq
Karma · Support
1 / 7 / 12
38.2% KP
10,302
7.4% share
9,024g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
