Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 171 days ago
13 / 4 / 3
K / D / A
48.5%
Kill participation
1,620.2
Damage / min
16,062g
554.2 gold / min
27
6 placed · 6 cleared
260
9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRival#AUT
Gnar · Top
5 / 8 / 4
27.3% KP
16,728
14.2% share
10,579g
186 CS · 6.4/m
HitomiOkami S1mp#EUW
Master Yi · Jungle
11 / 8 / 3
42.4% KP
18,044
15.3% share
12,948g
170 CS · 5.9/m
vegan acc#11111
Aurora · Mid
13 / 4 / 3
48.5% KP
46,959
39.9% share
16,062g
260 CS · 9/m
Crazy Adri#Crazy
Caitlyn · ADC
2 / 14 / 6
24.2% KP
19,207
16.3% share
10,148g
185 CS · 6.4/m
DïckDefender1956#EUW
Karma · Support
2 / 8 / 15
51.5% KP
16,787
14.3% share
8,825g
37 CS · 1.3/m
Red side
VictoryTroudBalleAgité#diaré
Qiyana · Top
14 / 6 / 4
42.9% KP
33,890
27.1% share
15,425g
170 CS · 5.9/m
Yuno#MFNS
Shaco · Jungle
7 / 6 / 12
45.2% KP
23,859
19.1% share
13,192g
201 CS · 6.9/m
TWTV KAAGAROO#EUW11
Trundle · Mid
2 / 6 / 6
19% KP
14,424
11.5% share
10,853g
223 CS · 7.7/m
ne 1esh1k#EUW
Ziggs · ADC
15 / 6 / 10
59.5% KP
37,816
30.2% share
14,739g
204 CS · 7/m
Failed Аrtist#ЕUW
Leona · Support
4 / 9 / 22
61.9% KP
15,173
12.1% share
9,566g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
