Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 164 days ago
7 / 7 / 6
K / D / A
31%
Kill participation
1,380
Damage / min
18,364g
494.8 gold / min
27
12 placed · 3 cleared
361
9.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
3
Baron
13
Towers
8
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV ReonarudoS 2#Sento
Olaf · Top
4 / 8 / 8
29.3% KP
27,524
14.4% share
13,304g
263 CS · 7.1/m
Hamudis#JGL
Cho'Gath · Jungle
11 / 10 / 14
61% KP
36,037
18.9% share
17,138g
228 CS · 6.1/m
Hounter#MR8
Mel · Mid
10 / 8 / 7
41.5% KP
36,244
19% share
15,894g
289 CS · 7.8/m
RammusTheRizzer#EUW
Smolder · ADC
16 / 9 / 9
61% KP
79,550
41.7% share
23,389g
372 CS · 10/m
DANS LE COFFRE#CRIME
Zilean · Support
0 / 7 / 27
65.9% KP
11,321
5.9% share
10,532g
21 CS · 0.6/m
Red side
VictoryTroudBalleAgité#diaré
Varus · Top
9 / 9 / 5
33.3% KP
43,058
21.9% share
15,404g
205 CS · 5.5/m
dasha#eats
Sylas · Jungle
11 / 8 / 13
57.1% KP
50,563
25.8% share
19,113g
295 CS · 7.9/m
vegan acc#11111
Yone · Mid
7 / 7 / 6
31% KP
51,220
26.1% share
18,364g
361 CS · 9.7/m
AOM Noyou#AOM
Ashe · ADC
13 / 7 / 10
54.8% KP
38,649
19.7% share
19,893g
247 CS · 6.7/m
Project#Vayne
Braum · Support
2 / 10 / 23
59.5% KP
12,847
6.5% share
12,716g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
