Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 160 days ago
19 / 6 / 11
K / D / A
68.2%
Kill participation
1,894.6
Damage / min
19,472g
647.3 gold / min
25
9 placed · 3 cleared
276
9.2 CS / min
Objective control
1
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatashi#Mid
Ryze · Top
8 / 4 / 9
38.6% KP
34,533
22% share
16,078g
311 CS · 10.3/m
Ribu#yolo
Pantheon · Jungle
6 / 7 / 14
45.5% KP
28,829
18.4% share
13,841g
197 CS · 6.5/m
vegan acc#11111
Yone · Mid
19 / 6 / 11
68.2% KP
56,996
36.3% share
19,472g
276 CS · 9.2/m
봇라인갭#BTZ
Zeri · ADC
9 / 9 / 8
38.6% KP
25,335
16.1% share
15,462g
207 CS · 6.9/m
PonderingSalami#EUW
Renata Glasc · Support
2 / 5 / 33
79.5% KP
11,215
7.1% share
10,776g
17 CS · 0.6/m
Red side
DefeatSmietanek#2137
Ekko · Top
7 / 10 / 3
32.3% KP
27,221
20.9% share
12,885g
227 CS · 7.5/m
zerlda#0000
Xin Zhao · Jungle
3 / 10 / 11
45.2% KP
17,548
13.5% share
11,289g
182 CS · 6/m
Daggur#EUW
Yasuo · Mid
1 / 9 / 10
35.5% KP
12,448
9.6% share
11,631g
274 CS · 9.1/m
Meowing on glide#Happy
Kog'Maw · ADC
19 / 7 / 5
77.4% KP
62,052
47.6% share
22,055g
307 CS · 10.2/m
LAST DANCE#NOFF
Lulu · Support
1 / 8 / 23
77.4% KP
11,034
8.5% share
9,881g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
