Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 158 days ago
8 / 4 / 7
K / D / A
48.4%
Kill participation
1,048.9
Damage / min
13,808g
520.4 gold / min
19
10 placed · 3 cleared
253
9.5 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEneino#EUW
Garen · Top
7 / 5 / 0
22.6% KP
14,067
14.5% share
10,721g
183 CS · 6.9/m
eyesontheprize#nxbdy
Xin Zhao · Jungle
6 / 4 / 8
45.2% KP
21,824
22.5% share
12,110g
190 CS · 7.2/m
vegan acc#11111
Yone · Mid
8 / 4 / 7
48.4% KP
27,832
28.7% share
13,808g
253 CS · 9.5/m
Goblin66#EUW
Brand · ADC
8 / 1 / 8
51.6% KP
22,935
23.6% share
12,908g
194 CS · 7.3/m
Yarroq#Daroq
Nami · Support
2 / 1 / 18
64.5% KP
10,424
10.7% share
9,592g
17 CS · 0.6/m
Red side
DefeatFloris56#KWAK
Vayne · Top
5 / 8 / 0
33.3% KP
23,919
28.7% share
10,840g
212 CS · 8/m
eljajas#9419
Ambessa · Jungle
3 / 8 / 3
40% KP
14,306
17.2% share
9,687g
170 CS · 6.4/m
4MOSHNIK#EUW4
Ekko · Mid
5 / 7 / 3
53.3% KP
24,043
28.8% share
8,976g
161 CS · 6.1/m
SKREAM NILAH#RANK1
Senna · ADC
0 / 3 / 1
6.7% KP
10,841
13% share
8,494g
165 CS · 6.2/m
Careves#EUW
Bard · Support
2 / 5 / 5
46.7% KP
10,285
12.3% share
7,106g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
