Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 156 days ago
17 / 8 / 6
K / D / A
53.5%
Kill participation
1,320.2
Damage / min
17,545g
558.2 gold / min
34
7 placed · 2 cleared
261
8.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyoung thug#EUWWW
Renekton · Top
7 / 9 / 8
41.7% KP
31,447
23.7% share
15,496g
265 CS · 8.4/m
YipMan#fidle
Rek'Sai · Jungle
10 / 5 / 12
61.1% KP
25,685
19.3% share
15,727g
208 CS · 6.6/m
Frexy#EUWES
Ahri · Mid
9 / 8 / 8
47.2% KP
31,903
24% share
14,349g
256 CS · 8.1/m
Shiba Inu Shiny#TCG
Senna · ADC
5 / 12 / 10
41.7% KP
24,409
18.4% share
13,957g
222 CS · 7.1/m
patata tzatziki#guros
Seraphine · Support
5 / 9 / 16
58.3% KP
19,387
14.6% share
10,033g
31 CS · 1/m
Red side
Victoryholyux twitchtv#radio
Singed · Top
1 / 6 / 19
46.5% KP
21,654
14.2% share
12,952g
265 CS · 8.4/m
Himmelreich#eu1
Graves · Jungle
11 / 6 / 11
51.2% KP
29,177
19.1% share
17,153g
265 CS · 8.4/m
vegan acc#11111
Sylas · Mid
17 / 8 / 6
53.5% KP
41,497
27.2% share
17,545g
261 CS · 8.3/m
Pingvin dk#EUW
Ashe · ADC
10 / 10 / 21
72.1% KP
41,061
26.9% share
16,898g
256 CS · 8.1/m
DemonXUPO#evil
Sona · Support
4 / 7 / 30
79.1% KP
19,120
12.5% share
11,639g
51 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
