Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 156 days ago
8 / 4 / 7
K / D / A
68.2%
Kill participation
1,071.6
Damage / min
17,558g
603.7 gold / min
28
12 placed · 4 cleared
282
9.7 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat한국인이 아니다#EUW0
Gnar · Top
0 / 14 / 4
18.2% KP
12,441
12.7% share
8,683g
180 CS · 6.2/m
escape reality#Densi
Jayce · Jungle
4 / 5 / 13
77.3% KP
24,058
24.5% share
14,232g
211 CS · 7.3/m
vegan acc#11111
Syndra · Mid
8 / 4 / 7
68.2% KP
31,167
31.8% share
17,558g
282 CS · 9.7/m
reedfoo1#KKT
Kalista · ADC
7 / 6 / 6
59.1% KP
19,582
20% share
14,879g
259 CS · 8.9/m
Xrusi kai Kafes#444
Camille · Support
3 / 9 / 15
81.8% KP
10,866
11.1% share
9,135g
19 CS · 0.7/m
Red side
VictoryPercy Magic#1234
Vayne · Top
10 / 4 / 8
48.6% KP
23,309
25.7% share
14,912g
235 CS · 8.1/m
Sheiden#1234
Graves · Jungle
14 / 2 / 8
59.5% KP
22,757
25.1% share
16,313g
250 CS · 8.6/m
1111111111111111#X111
Kassadin · Mid
9 / 5 / 10
51.4% KP
26,408
29.2% share
12,762g
215 CS · 7.4/m
Roubaix Spawner#LDH
Swain · ADC
3 / 4 / 8
29.7% KP
14,639
16.2% share
11,467g
228 CS · 7.8/m
Ascendant#Raka
Soraka · Support
1 / 7 / 18
51.4% KP
3,453
3.8% share
8,497g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
