Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 156 days ago
6 / 9 / 2
K / D / A
25.8%
Kill participation
688.2
Damage / min
11,800g
431.2 gold / min
18
3 placed · 5 cleared
238
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHEEEKIIING#KING
Olaf · Top
6 / 11 / 5
35.5% KP
26,896
25.4% share
13,223g
239 CS · 8.7/m
Sn1pez#EUW
Wukong · Jungle
2 / 11 / 3
16.1% KP
8,542
8.1% share
8,941g
140 CS · 5.1/m
vegan acc#11111
Akali · Mid
6 / 9 / 2
25.8% KP
18,834
17.8% share
11,800g
238 CS · 8.7/m
BCEKNMY CBOETO#ADC
Yunara · ADC
16 / 9 / 7
74.2% KP
40,364
38.2% share
17,929g
224 CS · 8.2/m
AbsolutneZero#REAL
Sona · Support
1 / 9 / 19
64.5% KP
11,132
10.5% share
9,054g
20 CS · 0.7/m
Red side
VictoryIsoMS#URGOT
Urgot · Top
13 / 4 / 10
46.9% KP
26,489
20.5% share
13,009g
164 CS · 6/m
haricari#EUW
Lee Sin · Jungle
6 / 5 / 14
40.8% KP
15,455
11.9% share
12,374g
200 CS · 7.3/m
sosh#EUW
Viktor · Mid
12 / 5 / 16
57.1% KP
41,065
31.7% share
13,920g
215 CS · 7.9/m
LOTHEN#gabi
Ezreal · ADC
17 / 10 / 9
53.1% KP
36,112
27.9% share
17,415g
201 CS · 7.3/m
Support CEO#SBS
Nautilus · Support
1 / 7 / 25
53.1% KP
10,366
8% share
8,976g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
