Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 155 days ago
8 / 6 / 23
K / D / A
60.8%
Kill participation
900.2
Damage / min
13,346g
404.6 gold / min
114
53 placed · 6 cleared
32
1 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
11 / 6 / 8
45.2% KP
32,518
24.3% share
18,984g
288 CS · 8.7/m
BblythewDj#EUW
Kindred · Jungle
6 / 9 / 8
33.3% KP
23,165
17.3% share
13,531g
226 CS · 6.9/m
Mazs#EUW
Cassiopeia · Mid
12 / 5 / 9
50% KP
42,640
31.9% share
17,215g
253 CS · 7.7/m
femboy#89685
Draven · ADC
3 / 12 / 4
16.7% KP
14,992
11.2% share
11,597g
164 CS · 5/m
Haleboper#EUW
Pyke · Support
10 / 19 / 13
54.8% KP
20,459
15.3% share
12,898g
20 CS · 0.6/m
Red side
DefeatLaurent Voulzy#Hiro
Ashe · Top
6 / 12 / 13
37.3% KP
24,768
15.8% share
13,478g
216 CS · 6.5/m
Kite Machine#2015
Wukong · Jungle
10 / 2 / 8
35.3% KP
24,935
15.9% share
15,838g
283 CS · 8.6/m
C9 Gesheft#EUW
Yasuo · Mid
4 / 13 / 4
15.7% KP
15,664
10% share
10,875g
205 CS · 6.2/m
TWTV AKANTRIS#bust
Karthus · ADC
23 / 9 / 9
62.7% KP
62,138
39.5% share
18,997g
248 CS · 7.5/m
alix de souza#1453
Sylas · Support
8 / 6 / 23
60.8% KP
29,690
18.9% share
13,346g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
