Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 154 days ago
16 / 2 / 8
K / D / A
75%
Kill participation
1,944.3
Damage / min
20,365g
701.4 gold / min
26
10 placed · 5 cleared
284
9.8 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
2 / 5 / 13
46.9% KP
15,709
13% share
11,929g
220 CS · 7.6/m
Kevxxd#EUW
Master Yi · Jungle
9 / 11 / 6
46.9% KP
25,490
21.1% share
14,093g
163 CS · 5.6/m
alix de souza#1453
Syndra · Mid
16 / 2 / 8
75% KP
56,449
46.7% share
20,365g
284 CS · 9.8/m
aishiteru#heh
Kalista · ADC
5 / 8 / 6
34.4% KP
14,803
12.3% share
13,862g
196 CS · 6.8/m
KRAL OSMAN#111
Renata Glasc · Support
0 / 8 / 21
65.6% KP
8,338
6.9% share
9,074g
17 CS · 0.6/m
Red side
Defeatfight fight#fight
Tristana · Top
7 / 9 / 6
38.2% KP
32,664
26.6% share
11,861g
221 CS · 7.6/m
DYM#BÉNI
Zyra · Jungle
2 / 7 / 10
35.3% KP
20,055
16.3% share
11,365g
215 CS · 7.4/m
Alatar#2026
Vladimir · Mid
7 / 5 / 2
26.5% KP
20,235
16.5% share
12,008g
211 CS · 7.3/m
Marty Hart#TD1
Yunara · ADC
17 / 6 / 5
64.7% KP
38,304
31.2% share
18,397g
278 CS · 9.6/m
goroncywir62#rank1
Lulu · Support
1 / 5 / 25
76.5% KP
11,604
9.4% share
9,775g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
