Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 153 days ago
6 / 8 / 6
K / D / A
33.3%
Kill participation
1,064.4
Damage / min
19,414g
506.5 gold / min
26
13 placed · 2 cleared
407
10.6 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryalix de souza#1453
Yone · Top
6 / 8 / 6
33.3% KP
40,801
26.7% share
19,414g
407 CS · 10.6/m
Cristinaanx#EUNE
Hecarim · Jungle
5 / 4 / 9
38.9% KP
22,668
14.8% share
16,467g
325 CS · 8.5/m
Inverted Enoch#EUW
Orianna · Mid
4 / 7 / 7
30.6% KP
20,541
13.4% share
15,755g
334 CS · 8.7/m
Akanania#1213
Kalista · ADC
20 / 5 / 5
69.4% KP
57,500
37.6% share
24,080g
372 CS · 9.7/m
Pegao#BOT
Nautilus · Support
1 / 4 / 24
69.4% KP
11,302
7.4% share
12,117g
35 CS · 0.9/m
Red side
DefeatMdd#3113
Ahri · Top
6 / 5 / 7
46.4% KP
31,075
23.2% share
17,891g
353 CS · 9.2/m
mind in awe#120
Skarner · Jungle
3 / 8 / 12
53.6% KP
28,906
21.6% share
14,148g
220 CS · 5.7/m
Smietanek#2137
Ekko · Mid
11 / 9 / 4
53.6% KP
28,355
21.2% share
19,880g
314 CS · 8.2/m
Mafro mad kid#Mafro
Ezreal · ADC
8 / 7 / 8
57.1% KP
37,514
28.1% share
18,164g
286 CS · 7.5/m
harry#2011
Nami · Support
0 / 7 / 14
50% KP
7,869
5.9% share
10,345g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
