Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 152 days ago
8 / 15 / 7
K / D / A
40.5%
Kill participation
974.8
Damage / min
17,817g
462.6 gold / min
22
11 placed · 4 cleared
343
8.9 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBEN FERO#3476
Warwick · Top
16 / 13 / 8
51.1% KP
40,426
21.9% share
17,847g
261 CS · 6.8/m
Zanzarah#1996
Ornn · Jungle
12 / 5 / 18
63.8% KP
29,486
16% share
17,482g
223 CS · 5.8/m
lowroar#02 27
Xerath · Mid
7 / 8 / 20
57.4% KP
44,913
24.3% share
14,337g
226 CS · 5.9/m
Jeyrus#Jey
Yunara · ADC
11 / 5 / 11
46.8% KP
58,572
31.7% share
21,064g
351 CS · 9.1/m
Xrusi kai Kafes#444
Nautilus · Support
1 / 6 / 27
59.6% KP
11,163
6% share
11,143g
26 CS · 0.7/m
Red side
Defeat1423523423423532#CN1
Sion · Top
5 / 10 / 20
67.6% KP
32,413
15.3% share
13,122g
168 CS · 4.4/m
Sheiden#1234
Graves · Jungle
10 / 10 / 10
54.1% KP
54,106
25.5% share
18,916g
307 CS · 8/m
alix de souza#1453
Syndra · Mid
8 / 15 / 7
40.5% KP
37,546
17.7% share
17,817g
343 CS · 8.9/m
PXS Shy Carry#2026
Ezreal · ADC
13 / 2 / 8
56.8% KP
74,401
35.1% share
21,438g
354 CS · 9.2/m
ande934g#9999
Karma · Support
1 / 10 / 17
48.6% KP
13,703
6.5% share
10,417g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
