Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 152 days ago
12 / 4 / 14
K / D / A
53.1%
Kill participation
1,419.9
Damage / min
14,298g
502.9 gold / min
23
4 placed · 5 cleared
223
7.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeks#Bin
Ambessa · Top
5 / 5 / 14
38.8% KP
22,763
15.7% share
11,378g
183 CS · 6.4/m
hollow#966
Talon · Jungle
13 / 5 / 7
40.8% KP
29,679
20.4% share
17,690g
263 CS · 9.2/m
alix de souza#1453
Ahri · Mid
12 / 4 / 14
53.1% KP
40,373
27.8% share
14,298g
223 CS · 7.8/m
bot#mune
Smolder · ADC
16 / 6 / 7
46.9% KP
39,229
27% share
17,025g
275 CS · 9.7/m
QUENTIN#BOOST
Nautilus · Support
3 / 2 / 21
49% KP
13,254
9.1% share
9,540g
19 CS · 0.7/m
Red side
Defeatwrong server#lost
Tryndamere · Top
7 / 11 / 1
36.4% KP
27,684
29.1% share
14,098g
235 CS · 8.3/m
Frexy#EUWES
Wukong · Jungle
3 / 11 / 2
22.7% KP
10,795
11.4% share
9,789g
164 CS · 5.8/m
Isaac412#3848
Aurora · Mid
6 / 9 / 2
36.4% KP
26,093
27.5% share
11,476g
184 CS · 6.5/m
Fumayoshi#EUW
Xayah · ADC
4 / 10 / 1
22.7% KP
19,116
20.1% share
13,518g
244 CS · 8.6/m
TraYtoN#EUW
Bard · Support
2 / 8 / 2
18.2% KP
11,325
11.9% share
7,259g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
