Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 150 days ago
9 / 5 / 12
K / D / A
58.3%
Kill participation
998.1
Damage / min
15,538g
574.8 gold / min
23
8 placed · 5 cleared
272
10.1 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryanteno#PT1
Jayce · Top
8 / 4 / 5
36.1% KP
28,600
24.2% share
12,843g
237 CS · 8.8/m
XLR8#flow
Hecarim · Jungle
11 / 6 / 8
52.8% KP
26,479
22.4% share
13,925g
217 CS · 8/m
Annie IRL#Annie
Viktor · Mid
1 / 11 / 6
19.4% KP
18,041
15.2% share
9,839g
209 CS · 7.7/m
alix de souza#1453
Ezreal · ADC
9 / 5 / 12
58.3% KP
26,982
22.8% share
15,538g
272 CS · 10.1/m
Griska#EUW01
Vel'Koz · Support
7 / 7 / 13
55.6% KP
18,248
15.4% share
10,094g
40 CS · 1.5/m
Red side
DefeatSalah ad Din#4105
Darius · Top
5 / 9 / 4
27.3% KP
17,691
18.8% share
10,486g
198 CS · 7.3/m
Kaboom#EUW1a
Lee Sin · Jungle
9 / 9 / 5
42.4% KP
18,510
19.7% share
11,730g
161 CS · 6/m
ttv ronaldoo#1234
Aurora · Mid
10 / 4 / 8
54.5% KP
31,357
33.3% share
12,803g
237 CS · 8.8/m
twitch raiko#KATA
Yasuo · ADC
1 / 6 / 6
21.2% KP
9,964
10.6% share
10,740g
244 CS · 9/m
chains#free
Sylas · Support
8 / 8 / 8
48.5% KP
16,529
17.6% share
10,241g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
