Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 149 days ago
7 / 5 / 5
K / D / A
35.3%
Kill participation
1,490.1
Damage / min
15,785g
510.6 gold / min
19
12 placed · 1 cleared
312
10.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv TaytoLOL#TOP
Cho'Gath · Top
5 / 8 / 4
26.5% KP
22,751
16% share
13,070g
256 CS · 8.3/m
MartHR1#EUW
Amumu · Jungle
6 / 3 / 17
67.6% KP
28,577
20.1% share
14,053g
200 CS · 6.5/m
alix de souza#1453
Yone · Mid
7 / 5 / 5
35.3% KP
46,068
32.3% share
15,785g
312 CS · 10.1/m
Lute#EUW
Smolder · ADC
14 / 2 / 7
61.8% KP
37,317
26.2% share
17,559g
227 CS · 7.3/m
ShadowZerô#2805
Soraka · Support
2 / 5 / 21
67.6% KP
7,814
5.5% share
10,017g
23 CS · 0.7/m
Red side
Defeat문신한 고스 소녀 찾기#1207
Rumble · Top
4 / 8 / 9
56.5% KP
36,108
33% share
12,171g
217 CS · 7/m
ZYB gen4#KR01
Skarner · Jungle
8 / 2 / 6
60.9% KP
17,015
15.5% share
13,726g
207 CS · 6.7/m
Akanania#1213
Sion · Mid
1 / 4 / 7
34.8% KP
17,911
16.4% share
10,705g
244 CS · 7.9/m
MetroArcher#EUW
Caitlyn · ADC
8 / 10 / 4
52.2% KP
29,739
27.2% share
16,978g
265 CS · 8.6/m
Hydra#jzbj
Nami · Support
2 / 10 / 13
65.2% KP
8,669
7.9% share
8,911g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
