Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 149 days ago
7 / 9 / 17
K / D / A
63.2%
Kill participation
635.9
Damage / min
12,915g
351.7 gold / min
133
60 placed · 13 cleared
42
1.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjax smurf acc#EUW
Camille · Top
5 / 11 / 5
26.3% KP
27,862
21.2% share
14,030g
261 CS · 7.1/m
TWTV DETDERT#12MAJ
Kha'Zix · Jungle
12 / 5 / 7
50% KP
24,025
18.3% share
16,481g
308 CS · 8.4/m
CHALL BTW#EUW
Yasuo · Mid
5 / 4 / 6
28.9% KP
20,083
15.3% share
16,556g
332 CS · 9/m
Barsas#BRAND
Brand · ADC
9 / 5 / 12
55.3% KP
35,898
27.4% share
16,495g
290 CS · 7.9/m
alix de souza#1453
Sylas · Support
7 / 9 / 17
63.2% KP
23,348
17.8% share
12,915g
42 CS · 1.1/m
Red side
VictoryPalco Granko#split
Garen · Top
9 / 3 / 8
50% KP
34,042
23.9% share
18,169g
340 CS · 9.3/m
molodoy jg#FURIA
Graves · Jungle
5 / 8 / 14
55.9% KP
32,385
22.7% share
17,357g
285 CS · 7.8/m
iwanan#7596
Akali · Mid
16 / 3 / 5
61.8% KP
43,817
30.7% share
21,085g
275 CS · 7.5/m
67lowbobtimmyL9#67671
Smolder · ADC
3 / 12 / 7
29.4% KP
25,210
17.7% share
15,244g
280 CS · 7.6/m
normale kartofel#devn
Karma · Support
1 / 12 / 19
58.8% KP
7,243
5.1% share
11,063g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
