Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 147 days ago
5 / 6 / 5
K / D / A
55.6%
Kill participation
840.4
Damage / min
12,379g
431.8 gold / min
14
4 placed · 3 cleared
255
8.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBIN fanboy#qubzx
Jax · Top
4 / 2 / 2
18.8% KP
8,334
8.7% share
10,728g
198 CS · 6.9/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
6 / 5 / 14
62.5% KP
28,487
29.9% share
13,391g
226 CS · 7.9/m
Tea#2299
Sylas · Mid
11 / 4 / 3
43.8% KP
25,089
26.3% share
13,160g
209 CS · 7.3/m
FUN k3y#EUW
Sivir · ADC
10 / 4 / 10
62.5% KP
27,286
28.6% share
18,745g
298 CS · 10.4/m
Ace Of Spades#sdfhj
Lulu · Support
1 / 4 / 25
81.3% KP
6,207
6.5% share
10,517g
34 CS · 1.2/m
Red side
Defeatseptico1#EUW
Kennen · Top
6 / 6 / 4
55.6% KP
32,060
33.5% share
13,491g
253 CS · 8.8/m
TTV BAASHH#EUW
Ambessa · Jungle
6 / 5 / 4
55.6% KP
16,853
17.6% share
12,242g
178 CS · 6.2/m
alix de souza#1453
Akali · Mid
5 / 6 / 5
55.6% KP
24,092
25.2% share
12,379g
255 CS · 8.9/m
Goldenpenny#EUW
Ezreal · ADC
1 / 5 / 5
33.3% KP
14,161
14.8% share
11,746g
252 CS · 8.8/m
promise#8 4
Shaco · Support
0 / 10 / 8
44.4% KP
8,563
8.9% share
7,492g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
