Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 146 days ago
8 / 3 / 10
K / D / A
78.3%
Kill participation
1,179.3
Damage / min
17,075g
555.3 gold / min
21
11 placed · 2 cleared
281
9.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEWI Vizicsacsi#TOP
Yorick · Top
2 / 3 / 2
17.4% KP
26,902
21.2% share
12,004g
280 CS · 9.1/m
Sanjaya z Lehii#JSM
Trundle · Jungle
5 / 2 / 10
65.2% KP
17,122
13.5% share
13,629g
241 CS · 7.8/m
alix de souza#1453
Syndra · Mid
8 / 3 / 10
78.3% KP
36,264
28.6% share
17,075g
281 CS · 9.1/m
Garfield#liz
Ezreal · ADC
7 / 3 / 7
60.9% KP
38,679
30.5% share
16,875g
288 CS · 9.4/m
Sleepin all Day#EUW
Thresh · Support
1 / 4 / 14
65.2% KP
7,829
6.2% share
8,354g
33 CS · 1.1/m
Red side
DefeatFrank Lundy#AGENT
Gnar · Top
4 / 3 / 3
46.7% KP
28,979
29.3% share
13,141g
302 CS · 9.8/m
Just1Bastard#FRA
Xin Zhao · Jungle
2 / 4 / 7
60% KP
23,075
23.4% share
11,523g
222 CS · 7.2/m
MathisV#ARCHE
Cassiopeia · Mid
3 / 5 / 4
46.7% KP
23,003
23.3% share
12,033g
248 CS · 8.1/m
Hollow Light#Alune
Kalista · ADC
6 / 5 / 1
46.7% KP
16,782
17% share
14,167g
262 CS · 8.5/m
Blazteurs#EUW
Renata Glasc · Support
0 / 6 / 8
53.3% KP
6,918
7% share
7,268g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
