Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 146 days ago
6 / 5 / 10
K / D / A
47.1%
Kill participation
933.2
Damage / min
15,775g
537.5 gold / min
29
9 placed · 1 cleared
308
10.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmega ateria#hese
Sion · Top
1 / 5 / 12
40.6% KP
20,306
18.1% share
10,909g
238 CS · 8.1/m
amikesiknemmulik#futom
Shaco · Jungle
9 / 6 / 12
65.6% KP
32,602
29.1% share
13,723g
185 CS · 6.3/m
Creal#EUW12
Sylas · Mid
11 / 9 / 9
62.5% KP
30,722
27.4% share
11,808g
175 CS · 6/m
TwTv PurifiedUC#0101
Yasuo · ADC
6 / 6 / 9
46.9% KP
19,413
17.3% share
13,337g
250 CS · 8.5/m
giacom#EUW
Nautilus · Support
5 / 8 / 15
62.5% KP
9,121
8.1% share
9,286g
21 CS · 0.7/m
Red side
VictoryKayle 1v9#STRM
Kayle · Top
7 / 4 / 13
58.8% KP
37,298
25.4% share
15,491g
275 CS · 9.4/m
acchamel#EUW
Ekko · Jungle
16 / 6 / 10
76.5% KP
42,270
28.7% share
18,281g
222 CS · 7.6/m
alix de souza#1453
Yone · Mid
6 / 5 / 10
47.1% KP
27,388
18.6% share
15,775g
308 CS · 10.5/m
Mirrai#025
Kalista · ADC
5 / 11 / 17
64.7% KP
32,025
21.8% share
14,428g
206 CS · 7/m
no joke#j0ke
Rakan · Support
0 / 6 / 24
70.6% KP
8,050
5.5% share
8,818g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
