Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 145 days ago
7 / 7 / 4
K / D / A
50%
Kill participation
800.5
Damage / min
14,231g
534.7 gold / min
21
4 placed · 3 cleared
228
8.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKRAL VERIAN#BABA
Jayce · Top
4 / 6 / 15
52.8% KP
23,014
21.7% share
11,033g
166 CS · 6.2/m
TWTV REVERTCRIT#WASD
Rengar · Jungle
17 / 5 / 7
66.7% KP
29,868
28.2% share
16,343g
240 CS · 9/m
TwTvPeshomid#Pesh
Annie · Mid
7 / 5 / 17
66.7% KP
26,426
24.9% share
13,203g
202 CS · 7.6/m
før vi går hjem#ykey
Senna · ADC
6 / 4 / 16
61.1% KP
17,880
16.9% share
14,005g
215 CS · 8.1/m
Canam#123
Janna · Support
2 / 2 / 22
66.7% KP
8,899
8.4% share
9,606g
44 CS · 1.7/m
Red side
Defeat문신한 고스 소녀 찾기#1207
Ambessa · Top
4 / 7 / 6
45.5% KP
18,587
23.1% share
10,915g
195 CS · 7.3/m
Ashley Graves#Tazx3
Briar · Jungle
6 / 8 / 4
45.5% KP
13,000
16.2% share
11,540g
169 CS · 6.3/m
alix de souza#1453
Ahri · Mid
7 / 7 / 4
50% KP
21,307
26.5% share
14,231g
228 CS · 8.6/m
navy#sera
Seraphine · ADC
4 / 7 / 6
45.5% KP
22,009
27.4% share
11,166g
210 CS · 7.9/m
beyond reality#222
Nautilus · Support
1 / 7 / 4
22.7% KP
5,387
6.7% share
6,546g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
