Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 145 days ago
8 / 8 / 10
K / D / A
36.7%
Kill participation
946
Damage / min
12,619g
437.4 gold / min
24
7 placed · 5 cleared
214
7.4 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatseptico1#EUW
Jayce · Top
11 / 9 / 3
46.7% KP
42,506
32.9% share
15,996g
245 CS · 8.5/m
charlomagico#TEEMO
Quinn · Jungle
7 / 10 / 5
40% KP
19,824
15.3% share
11,339g
172 CS · 6/m
rawr kitten meow#uwu
Zoe · Mid
9 / 12 / 7
53.3% KP
31,709
24.5% share
12,501g
170 CS · 5.9/m
normale kartofel#devn
Sivir · ADC
3 / 7 / 4
23.3% KP
21,726
16.8% share
12,939g
253 CS · 8.8/m
Reus#FIRST
Karma · Support
0 / 11 / 14
46.7% KP
13,488
10.4% share
7,898g
33 CS · 1.1/m
Red side
VictoryIgrek#Fem
Kled · Top
1 / 10 / 17
36.7% KP
16,007
13.6% share
9,189g
136 CS · 4.7/m
goths add me#1v9
Hecarim · Jungle
15 / 5 / 15
61.2% KP
33,261
28.2% share
16,791g
250 CS · 8.7/m
alix de souza#1453
Aurora · Mid
8 / 8 / 10
36.7% KP
27,292
23.1% share
12,619g
214 CS · 7.4/m
BunnyBeast#BUNNY
Jhin · ADC
8 / 2 / 15
46.9% KP
20,622
17.5% share
15,749g
257 CS · 8.9/m
ttv ronaldoo#1234
Pyke · Support
17 / 5 / 13
61.2% KP
20,747
17.6% share
13,443g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
