Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 144 days ago
15 / 8 / 11
K / D / A
76.5%
Kill participation
1,771.4
Damage / min
17,951g
558.6 gold / min
37
10 placed · 7 cleared
284
8.8 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGo Ha Go Ha#EUW
Rumble · Top
1 / 2 / 15
40% KP
37,200
21.9% share
12,327g
236 CS · 7.3/m
Winning Streak#2007
Udyr · Jungle
12 / 5 / 11
57.5% KP
35,761
21.1% share
16,963g
250 CS · 7.8/m
4zr#99999
Qiyana · Mid
13 / 6 / 9
55% KP
44,845
26.4% share
17,181g
278 CS · 8.7/m
Thumbs Down#4847
Jhin · ADC
13 / 7 / 14
67.5% KP
43,181
25.5% share
18,804g
239 CS · 7.4/m
qweasdzxcsad#2203
Soraka · Support
1 / 14 / 30
77.5% KP
8,648
5.1% share
10,162g
24 CS · 0.7/m
Red side
Defeatpt4#000
K'Sante · Top
2 / 5 / 7
26.5% KP
15,096
10% share
11,825g
266 CS · 8.3/m
MadScientist#TTV
Shaco · Jungle
7 / 13 / 11
52.9% KP
24,174
16% share
13,361g
185 CS · 5.8/m
ESCIK#EU1
Ryze · Mid
5 / 11 / 6
32.4% KP
32,364
21.4% share
12,416g
269 CS · 8.4/m
alix de souza#1453
Ezreal · ADC
15 / 8 / 11
76.5% KP
56,921
37.6% share
17,951g
284 CS · 8.8/m
INFLATEDPawełek#INFL
Nami · Support
5 / 3 / 20
73.5% KP
22,647
15% share
10,804g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
