Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 132 days ago
3 / 5 / 4
K / D / A
38.9%
Kill participation
605.3
Damage / min
12,375g
454.1 gold / min
10
3 placed · 2 cleared
228
8.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1111111111111111#X111
Kassadin · Top
2 / 10 / 2
22.2% KP
9,926
14.5% share
10,569g
203 CS · 7.4/m
homeless killa#EUW
Pantheon · Jungle
6 / 8 / 3
50% KP
17,743
25.9% share
11,791g
204 CS · 7.5/m
alix de souza#1453
Sylas · Mid
3 / 5 / 4
38.9% KP
16,495
24.1% share
12,375g
228 CS · 8.4/m
Deoughmos#EUW
Kai'Sa · ADC
5 / 3 / 4
50% KP
16,500
24.1% share
12,501g
257 CS · 9.4/m
LEBOUCHERRRRRRR#EUW
Pyke · Support
2 / 7 / 7
50% KP
7,750
11.3% share
7,297g
21 CS · 0.8/m
Red side
VictoryBATMAN ALGERIEN#FEET
Ambessa · Top
9 / 3 / 6
45.5% KP
33,786
34.8% share
14,116g
250 CS · 9.2/m
fallen#0527
Sejuani · Jungle
7 / 2 / 14
63.6% KP
16,526
17% share
13,959g
216 CS · 7.9/m
CHARLlE KIRK#ns1
Ekko · Mid
9 / 2 / 3
36.4% KP
19,044
19.6% share
12,984g
247 CS · 9.1/m
bot#mune
Seraphine · ADC
5 / 6 / 10
45.5% KP
10,390
10.7% share
11,937g
189 CS · 6.9/m
whitearmor#0001
Senna · Support
3 / 5 / 16
57.6% KP
17,202
17.7% share
10,234g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
