Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 130 days ago
13 / 3 / 6
K / D / A
52.8%
Kill participation
1,658
Damage / min
11,882g
563.1 gold / min
15
7 placed · 2 cleared
193
9.1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZueb#EUW
Aatrox · Top
4 / 2 / 5
25% KP
18,516
16% share
8,750g
168 CS · 8/m
Xaragonas#EUW
Nunu & Willump · Jungle
9 / 0 / 10
52.8% KP
9,477
8.2% share
11,953g
199 CS · 9.4/m
alix de souza#1453
Yone · Mid
13 / 3 / 6
52.8% KP
34,984
30.3% share
11,882g
193 CS · 9.1/m
femboy#89685
Karthus · ADC
3 / 8 / 14
47.2% KP
26,000
22.5% share
10,036g
154 CS · 7.3/m
ttv ronaldoo#1234
Senna · Support
7 / 2 / 19
72.2% KP
26,578
23% share
10,300g
28 CS · 1.3/m
Red side
DefeatMISA Ragner#Rago1
Ornn · Top
1 / 3 / 1
13.3% KP
12,925
20.8% share
7,471g
173 CS · 8.2/m
Cerveau diff#Kovi
Sylas · Jungle
5 / 9 / 3
53.3% KP
12,284
19.8% share
8,088g
97 CS · 4.6/m
HF OMON#FUEGO
Renekton · Mid
2 / 10 / 3
33.3% KP
15,780
25.4% share
7,936g
161 CS · 7.6/m
Dealersz#EUW
Draven · ADC
4 / 3 / 4
53.3% KP
12,316
19.9% share
10,499g
170 CS · 8.1/m
Budinaker#Suca
Nautilus · Support
3 / 11 / 6
60% KP
8,721
14.1% share
6,517g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
