Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 130 days ago
2 / 8 / 0
K / D / A
8.7%
Kill participation
452.7
Damage / min
9,930g
394 gold / min
17
10 placed · 3 cleared
221
8.8 CS / min
Objective control
4
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyung nuguri#EUW
Teemo · Top
9 / 1 / 5
45.2% KP
23,490
24.1% share
11,046g
189 CS · 7.5/m
Dadou#COOL
Sett · Jungle
6 / 1 / 12
58.1% KP
16,529
17% share
11,890g
220 CS · 8.7/m
pinky promise#717
Qiyana · Mid
11 / 6 / 6
54.8% KP
31,090
31.9% share
13,419g
198 CS · 7.9/m
femboy#89685
Draven · ADC
5 / 12 / 8
41.9% KP
17,734
18.2% share
10,412g
139 CS · 5.5/m
sootrebor#minia
Leona · Support
0 / 3 / 13
41.9% KP
8,592
8.8% share
6,555g
27 CS · 1.1/m
Red side
Defeatwin#trade
Twisted Fate · Top
5 / 4 / 3
34.8% KP
12,922
18.1% share
12,289g
213 CS · 8.5/m
UPTEMPO SNIFFER#TEMPO
Hecarim · Jungle
8 / 6 / 4
52.2% KP
18,991
26.6% share
11,862g
202 CS · 8/m
alix de souza#1453
Yone · Mid
2 / 8 / 0
8.7% KP
11,408
16% share
9,930g
221 CS · 8.8/m
shiga#EU1
Mel · ADC
8 / 7 / 3
47.8% KP
21,053
29.5% share
11,066g
185 CS · 7.3/m
Dongfang Yuechu#Dao
Nautilus · Support
0 / 6 / 11
47.8% KP
6,898
9.7% share
6,577g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
