Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 129 days ago
17 / 9 / 14
K / D / A
75.6%
Kill participation
1,788.1
Damage / min
20,033g
657.9 gold / min
27
6 placed · 4 cleared
220
7.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
5 / 7 / 11
39% KP
37,055
22% share
13,760g
232 CS · 7.6/m
Sn4jp3r#EUW
Lillia · Jungle
10 / 8 / 12
53.7% KP
37,700
22.4% share
16,414g
252 CS · 8.3/m
alix de souza#1453
Zed · Mid
17 / 9 / 14
75.6% KP
54,449
32.3% share
20,033g
220 CS · 7.2/m
femboy#89685
Draven · ADC
7 / 11 / 8
36.6% KP
28,588
17% share
14,704g
204 CS · 6.7/m
Clay on 5#Brick
Braum · Support
2 / 10 / 20
53.7% KP
10,819
6.4% share
9,149g
27 CS · 0.9/m
Red side
DefeatGASSY#TROLL
Singed · Top
2 / 8 / 6
17.8% KP
17,105
11.5% share
9,276g
157 CS · 5.2/m
NEYMAR#67JR
Sylas · Jungle
19 / 9 / 11
66.7% KP
53,055
35.6% share
16,823g
225 CS · 7.4/m
Mid gap#2350
Yasuo · Mid
5 / 10 / 10
33.3% KP
21,467
14.4% share
12,632g
227 CS · 7.5/m
shiga#EU1
Jhin · ADC
13 / 6 / 9
48.9% KP
31,770
21.3% share
15,867g
231 CS · 7.6/m
DOUBLE DOWN#0830
Neeko · Support
6 / 8 / 22
62.2% KP
25,730
17.3% share
11,606g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
