Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 129 days ago
15 / 2 / 18
K / D / A
80.5%
Kill participation
1,668.4
Damage / min
17,153g
603.3 gold / min
37
8 placed · 7 cleared
274
9.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEmpath#meds
Jayce · Top
5 / 9 / 3
34.8% KP
18,206
19.3% share
11,454g
202 CS · 7.1/m
chimney sweep#sweep
Rek'Sai · Jungle
4 / 7 / 8
52.2% KP
12,257
13% share
11,307g
177 CS · 6.2/m
ObiDagsYTB#EUW
Ryze · Mid
5 / 8 / 2
30.4% KP
23,540
24.9% share
12,083g
206 CS · 7.2/m
Ya1ko#EUW
Yunara · ADC
8 / 8 / 8
69.6% KP
33,588
35.6% share
14,962g
243 CS · 8.5/m
BàninoCucciolosò#SOFT
Thresh · Support
1 / 9 / 11
52.2% KP
6,789
7.2% share
8,199g
29 CS · 1/m
Red side
VictoryUnbrøken#RIVEN
Riven · Top
6 / 8 / 6
29.3% KP
19,917
16.4% share
12,432g
165 CS · 5.8/m
bipolar#asd
Lee Sin · Jungle
13 / 4 / 15
68.3% KP
26,569
21.9% share
15,362g
218 CS · 7.7/m
alix de souza#1453
Ahri · Mid
15 / 2 / 18
80.5% KP
47,438
39.1% share
17,153g
274 CS · 9.6/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
5 / 3 / 14
46.3% KP
18,584
15.3% share
13,191g
215 CS · 7.6/m
SteeelBackON#317
Blitzcrank · Support
2 / 6 / 16
43.9% KP
8,823
7.3% share
8,396g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
