Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 128 days ago
2 / 6 / 2
K / D / A
30.8%
Kill participation
685.8
Damage / min
10,721g
407.4 gold / min
10
11 placed · 2 cleared
265
10.1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalix de souza#1453
Irelia · Top
2 / 6 / 2
30.8% KP
18,047
24.6% share
10,721g
265 CS · 10.1/m
BanaBeer#EUW2
Wukong · Jungle
4 / 5 / 4
61.5% KP
13,037
17.8% share
11,117g
187 CS · 7.1/m
Αrtoria Prime#eProd
Twisted Fate · Mid
3 / 3 / 4
53.8% KP
17,494
23.9% share
10,855g
245 CS · 9.3/m
BigNem#EUW
Jhin · ADC
4 / 7 / 5
69.2% KP
17,150
23.4% share
11,106g
209 CS · 7.9/m
ZoeLover#lol
Thresh · Support
0 / 11 / 7
53.8% KP
7,529
10.3% share
6,113g
34 CS · 1.3/m
Red side
Victorydonkey#boy
Rumble · Top
10 / 3 / 7
53.1% KP
24,334
26.6% share
11,524g
195 CS · 7.4/m
goths add me#1v9
Hecarim · Jungle
2 / 3 / 11
40.6% KP
10,022
11% share
12,419g
233 CS · 8.9/m
1111111111111111#X111
Kassadin · Mid
7 / 0 / 6
40.6% KP
22,291
24.4% share
13,652g
260 CS · 9.9/m
FUN k3y#EUW
Kalista · ADC
13 / 5 / 5
56.3% KP
26,329
28.8% share
15,109g
236 CS · 9/m
Peppapigenjoyer#5606
Blitzcrank · Support
0 / 2 / 15
46.9% KP
8,396
9.2% share
7,803g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
