Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 127 days ago
10 / 3 / 8
K / D / A
78.3%
Kill participation
1,259
Damage / min
14,684g
545.9 gold / min
21
6 placed · 3 cleared
230
8.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKWK Kingsblade#KWK
Jayce · Top
1 / 12 / 5
26.1% KP
17,639
18.1% share
7,932g
159 CS · 5.9/m
L HOMME AU PLAN#EXE
Ekko · Jungle
7 / 5 / 6
56.5% KP
20,430
20.9% share
11,872g
211 CS · 7.8/m
alix de souza#1453
Aurora · Mid
10 / 3 / 8
78.3% KP
33,866
34.7% share
14,684g
230 CS · 8.6/m
twtv syzyfekk#PLEU
Jhin · ADC
3 / 7 / 4
30.4% KP
14,594
14.9% share
10,326g
197 CS · 7.3/m
XXXXXXXXY1#EUW
Camille · Support
2 / 10 / 8
43.5% KP
11,170
11.4% share
7,286g
20 CS · 0.7/m
Red side
Victoryjoeli#doss
Olaf · Top
7 / 3 / 8
40.5% KP
16,126
16.1% share
12,608g
225 CS · 8.4/m
183cm 75kg 17cm#GOD
Hecarim · Jungle
9 / 4 / 9
48.6% KP
23,343
23.3% share
13,723g
241 CS · 9/m
Mickey Mouse#SZN
Ahri · Mid
10 / 4 / 4
37.8% KP
24,459
24.4% share
11,988g
203 CS · 7.5/m
bileğin kırılır#kazor
Ezreal · ADC
8 / 7 / 6
37.8% KP
25,970
25.9% share
14,814g
252 CS · 9.4/m
kicktv Lymos123#4444
Karma · Support
3 / 5 / 15
48.6% KP
10,471
10.4% share
8,938g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
