Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 127 days ago
1 / 3 / 0
K / D / A
14.3%
Kill participation
306.5
Damage / min
6,909g
315.5 gold / min
31
23 placed · 6 cleared
75
3.4 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychenzelot#LOT
Rumble · Top
15 / 2 / 8
65.7% KP
37,873
41.9% share
13,051g
190 CS · 8.7/m
Theocacs#EUW
Jarvan IV · Jungle
8 / 1 / 11
54.3% KP
13,943
15.4% share
11,058g
168 CS · 7.7/m
BloodyCUT#EUW
Yasuo · Mid
7 / 1 / 4
31.4% KP
16,818
18.6% share
11,943g
207 CS · 9.5/m
Ydstie#Yds
Senna · ADC
5 / 1 / 10
42.9% KP
17,423
19.3% share
11,811g
201 CS · 9.2/m
legacy#0206
Alistar · Support
0 / 2 / 13
37.1% KP
4,369
4.8% share
6,188g
22 CS · 1/m
Red side
DefeatAnto#55555
Tryndamere · Top
2 / 11 / 1
42.9% KP
10,887
21.6% share
7,730g
133 CS · 6.1/m
bradsmith#PPC
Lee Sin · Jungle
1 / 9 / 1
28.6% KP
6,019
11.9% share
6,647g
116 CS · 5.3/m
Très nul est con#Golem
Viktor · Mid
3 / 9 / 0
42.9% KP
16,815
33.3% share
8,187g
169 CS · 7.7/m
Lmzs#EUW
Ezreal · ADC
0 / 3 / 2
28.6% KP
10,032
19.9% share
7,655g
167 CS · 7.6/m
alix de souza#1453
Sylas · Support
1 / 3 / 0
14.3% KP
6,712
13.3% share
6,909g
75 CS · 3.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
