Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 127 days ago
4 / 5 / 8
K / D / A
35.3%
Kill participation
990.5
Damage / min
18,991g
546.8 gold / min
40
12 placed · 1 cleared
398
11.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatОлежа McLovin#ICON
Vladimir · Top
3 / 5 / 4
28% KP
37,701
28.8% share
13,802g
309 CS · 8.9/m
ObiDagsYTB#EUW
Lee Sin · Jungle
12 / 4 / 4
64% KP
25,566
19.6% share
15,002g
231 CS · 6.7/m
TwTv Rasadurai#TTV
Singed · Mid
3 / 6 / 14
68% KP
25,527
19.5% share
12,870g
257 CS · 7.4/m
Purple Hyacinth#Aimer
Fiora · ADC
4 / 9 / 10
56% KP
32,533
24.9% share
16,656g
277 CS · 8/m
Hi im Steve 69 #EUW
Nautilus · Support
3 / 10 / 12
60% KP
9,394
7.2% share
9,882g
39 CS · 1.1/m
Red side
VictoryStelio Kontοs#EUW
Cho'Gath · Top
7 / 2 / 10
50% KP
30,000
18.9% share
14,214g
252 CS · 7.3/m
Kokoro#1206
Nidalee · Jungle
11 / 4 / 12
67.6% KP
30,804
19.4% share
17,342g
293 CS · 8.4/m
alix de souza#1453
Yone · Mid
4 / 5 / 8
35.3% KP
34,404
21.7% share
18,991g
398 CS · 11.5/m
vrika janthia#GOATS
Vayne · ADC
10 / 9 / 11
61.8% KP
45,080
28.5% share
17,318g
268 CS · 7.7/m
Feismin#Comet
Karma · Support
2 / 5 / 27
85.3% KP
18,157
11.5% share
11,337g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
