Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 126 days ago
7 / 8 / 11
K / D / A
40%
Kill participation
393.4
Damage / min
10,904g
314.5 gold / min
126
46 placed · 16 cleared
31
0.9 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatugandan fighter#EUW
Aurora · Top
6 / 7 / 12
54.5% KP
40,977
30.1% share
16,278g
237 CS · 6.8/m
SMRADOCH ZICSSI#EUW
Sylas · Jungle
18 / 4 / 7
75.8% KP
41,493
30.5% share
20,483g
245 CS · 7.1/m
Metano1a#Jmana
Yone · Mid
6 / 14 / 4
30.3% KP
19,752
14.5% share
13,499g
235 CS · 6.8/m
Eneino#EUW
Jinx · ADC
3 / 12 / 9
36.4% KP
27,330
20.1% share
14,534g
237 CS · 6.8/m
Crankxxx#0505
Rakan · Support
0 / 8 / 16
48.5% KP
6,497
4.8% share
9,954g
38 CS · 1.1/m
Red side
VictoryGolemDeCoeur#GOLEM
Ornn · Top
2 / 5 / 17
42.2% KP
19,582
12.2% share
12,055g
196 CS · 5.7/m
Wasp#EU1
Graves · Jungle
12 / 7 / 6
40% KP
21,743
13.6% share
17,597g
266 CS · 7.7/m
Tra22der#EUW22
Ahri · Mid
12 / 6 / 14
57.8% KP
47,987
29.9% share
16,037g
267 CS · 7.7/m
bileğin kırılır#kazor
Ezreal · ADC
12 / 7 / 13
55.6% KP
57,401
35.8% share
21,240g
289 CS · 8.3/m
alix de souza#1453
Pyke · Support
7 / 8 / 11
40% KP
13,639
8.5% share
10,904g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
