Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 125 days ago
19 / 3 / 10
K / D / A
78.4%
Kill participation
2,058.2
Damage / min
17,760g
708.5 gold / min
14
7 placed · 2 cleared
267
10.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCoci#EUW
Garen · Top
3 / 4 / 0
8.1% KP
27,314
21.7% share
10,027g
223 CS · 8.9/m
Koldo#1233
Nidalee · Jungle
7 / 5 / 9
43.2% KP
14,569
11.6% share
13,116g
196 CS · 7.8/m
alix de souza#1453
Yone · Mid
19 / 3 / 10
78.4% KP
51,592
41% share
17,760g
267 CS · 10.7/m
Tipi Kazama#TIPI
Swain · ADC
4 / 2 / 10
37.8% KP
13,161
10.5% share
10,134g
157 CS · 6.3/m
Spiderlair#EUW
Senna · Support
4 / 3 / 18
59.5% KP
19,217
15.3% share
9,729g
27 CS · 1.1/m
Red side
DefeatMisanthiel#MIAOU
Tryndamere · Top
2 / 5 / 1
17.6% KP
17,309
18.7% share
9,359g
227 CS · 9.1/m
Dadou#COOL
Sett · Jungle
4 / 9 / 4
47.1% KP
12,803
13.8% share
10,329g
167 CS · 6.7/m
DesperateNasus#TWTV
Nasus · Mid
2 / 6 / 5
41.2% KP
12,739
13.8% share
8,939g
167 CS · 6.7/m
Abner#EUW0
Corki · ADC
8 / 7 / 4
70.6% KP
33,214
35.9% share
13,320g
205 CS · 8.2/m
Gabriel#JEZ
Viktor · Support
1 / 10 / 5
35.3% KP
16,392
17.7% share
8,236g
73 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
