Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 123 days ago
6 / 7 / 4
K / D / A
32.3%
Kill participation
1,433.9
Damage / min
17,142g
500.7 gold / min
26
11 placed · 0 cleared
325
9.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCopycat#fou
Gwen · Top
10 / 9 / 4
45.2% KP
45,499
24.9% share
16,778g
311 CS · 9.1/m
TwTv Ves1c#Rank1
Morgana · Jungle
9 / 1 / 10
61.3% KP
35,103
19.2% share
14,762g
241 CS · 7/m
alix de souza#1453
Yone · Mid
6 / 7 / 4
32.3% KP
49,087
26.8% share
17,142g
325 CS · 9.5/m
João#FREAK
Senna · ADC
3 / 8 / 19
71% KP
41,063
22.4% share
18,723g
266 CS · 7.8/m
schlaf gut#müde
Thresh · Support
3 / 8 / 14
54.8% KP
12,247
6.7% share
9,527g
28 CS · 0.8/m
Red side
DefeatTristepin#PSOE
Renekton · Top
5 / 6 / 4
27.3% KP
27,329
17.6% share
14,508g
319 CS · 9.3/m
donkey#boy
Nidalee · Jungle
3 / 9 / 11
42.4% KP
24,705
15.9% share
12,912g
222 CS · 6.5/m
MRO#ZKU
Sylas · Mid
11 / 5 / 6
51.5% KP
31,266
20.2% share
14,336g
235 CS · 6.9/m
vikigue#EUW
Smolder · ADC
9 / 5 / 10
57.6% KP
50,296
32.4% share
18,340g
276 CS · 8.1/m
farfetch#296
Tahm Kench · Support
5 / 6 / 14
57.6% KP
21,466
13.8% share
10,550g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
