Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 119 days ago
3 / 6 / 5
K / D / A
34.8%
Kill participation
925.8
Damage / min
15,430g
478.4 gold / min
33
10 placed · 3 cleared
316
9.8 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRebel boy xd#1347
Malphite · Top
2 / 4 / 8
32.3% KP
17,800
15.3% share
9,726g
146 CS · 4.5/m
ReZero#Ram
Graves · Jungle
7 / 5 / 8
48.4% KP
28,952
24.9% share
16,929g
296 CS · 9.2/m
ttv ronaldoo#1234
Cassiopeia · Mid
8 / 4 / 8
51.6% KP
33,092
28.4% share
15,778g
310 CS · 9.6/m
RiverSanzu#Clean
Tristana · ADC
14 / 4 / 3
54.8% KP
25,514
21.9% share
20,152g
252 CS · 7.8/m
fxdx#love
Leona · Support
0 / 6 / 21
67.7% KP
10,992
9.4% share
9,823g
26 CS · 0.8/m
Red side
Defeatalix de souza#1453
Yone · Top
3 / 6 / 5
34.8% KP
29,856
27.3% share
15,430g
316 CS · 9.8/m
BanaBeer#EUW2
Wukong · Jungle
9 / 5 / 5
60.9% KP
17,201
15.8% share
14,825g
237 CS · 7.3/m
Katashi#Mid
Lissandra · Mid
2 / 10 / 13
65.2% KP
18,348
16.8% share
11,610g
237 CS · 7.3/m
Pride#9032
Syndra · ADC
5 / 5 / 7
52.2% KP
28,557
26.1% share
15,991g
284 CS · 8.8/m
Très nul est con#Golem
Pyke · Support
4 / 5 / 13
73.9% KP
15,244
14% share
10,485g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
