Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 119 days ago
6 / 6 / 6
K / D / A
33.3%
Kill participation
817.1
Damage / min
14,624g
469.7 gold / min
33
10 placed · 7 cleared
239
7.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv laabuk#0124
Lissandra · Top
2 / 3 / 12
38.9% KP
18,081
17.7% share
13,012g
288 CS · 9.3/m
TryhardEkko#TWTV
Ekko · Jungle
17 / 6 / 8
69.4% KP
31,338
30.6% share
16,724g
193 CS · 6.2/m
Jacobmolly#1234
Cho'Gath · Mid
4 / 10 / 13
47.2% KP
18,209
17.8% share
10,521g
149 CS · 4.8/m
alix de souza#1453
Ezreal · ADC
6 / 6 / 6
33.3% KP
25,439
24.9% share
14,624g
239 CS · 7.7/m
Palooza#9347
Pyke · Support
7 / 8 / 12
52.8% KP
9,235
9% share
10,193g
24 CS · 0.8/m
Red side
Victorydeqy#last
Karma · Top
0 / 6 / 16
48.5% KP
15,140
11.2% share
7,848g
80 CS · 2.6/m
Thebausffs#COOL
Ivern · Jungle
1 / 8 / 11
36.4% KP
14,889
11% share
12,845g
226 CS · 7.3/m
last samurai#Hansu
Yasuo · Mid
7 / 9 / 5
36.4% KP
24,255
17.9% share
14,372g
232 CS · 7.5/m
Michael Jackson#MJWIN
Caitlyn · ADC
17 / 4 / 6
69.7% KP
60,185
44.4% share
22,181g
354 CS · 11.4/m
PCS Moule frite#MIAM
Elise · Support
8 / 9 / 13
63.6% KP
21,068
15.5% share
11,831g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
