Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 115 days ago
3 / 10 / 5
K / D / A
22.9%
Kill participation
544.9
Damage / min
14,364g
372.1 gold / min
31
7 placed · 5 cleared
331
8.6 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyperion#0200
Yone · Top
16 / 6 / 3
54.3% KP
46,270
27.6% share
21,435g
317 CS · 8.2/m
Buggy2v9#EUW
Shaco · Jungle
5 / 8 / 13
51.4% KP
37,515
22.3% share
14,060g
174 CS · 4.5/m
alix de souza#1453
Sylas · Mid
3 / 10 / 5
22.9% KP
21,033
12.5% share
14,364g
331 CS · 8.6/m
priinsel#flcl
Ezreal · ADC
6 / 11 / 10
45.7% KP
41,392
24.7% share
20,423g
357 CS · 9.2/m
DesperateNasus#TWTV
Senna · Support
5 / 8 / 16
60% KP
21,673
12.9% share
14,403g
68 CS · 1.8/m
Red side
VictoryLesbian princess#UwU
Singed · Top
0 / 9 / 12
27.9% KP
22,533
13.1% share
14,290g
304 CS · 7.9/m
Theocacs#EUW
Graves · Jungle
12 / 6 / 9
48.8% KP
34,224
20% share
20,830g
327 CS · 8.5/m
TTobias lol#feet
Zed · Mid
14 / 8 / 9
53.5% KP
47,514
27.7% share
19,641g
282 CS · 7.3/m
U Shield I KILL#EUW
Jinx · ADC
8 / 5 / 15
53.5% KP
48,306
28.2% share
20,390g
339 CS · 8.8/m
TTV LELOUUCH#zerg
Pyke · Support
9 / 8 / 10
44.2% KP
18,836
11% share
15,587g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
