Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 115 days ago
1 / 6 / 12
K / D / A
59.1%
Kill participation
582
Damage / min
7,571g
285.5 gold / min
59
41 placed · 3 cleared
39
1.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchmuseyone#BZZ
Yone · Top
4 / 5 / 2
27.3% KP
22,079
23.1% share
10,771g
234 CS · 8.8/m
Recep İvedik#3169R
Zac · Jungle
3 / 11 / 5
36.4% KP
15,541
16.3% share
9,466g
144 CS · 5.4/m
DesperateNasus#TWTV
Nasus · Mid
3 / 5 / 5
36.4% KP
12,908
13.5% share
9,942g
197 CS · 7.4/m
U Shield I KILL#EUW
Tristana · ADC
11 / 3 / 2
59.1% KP
29,582
31% share
15,672g
236 CS · 8.9/m
alix de souza#1453
Sylas · Support
1 / 6 / 12
59.1% KP
15,434
16.2% share
7,571g
39 CS · 1.5/m
Red side
VictoryThelordmardigo#EUW
Illaoi · Top
11 / 3 / 4
50% KP
41,784
30.4% share
15,132g
285 CS · 10.7/m
Buggy2v9#EUW
Shaco · Jungle
3 / 4 / 11
46.7% KP
22,456
16.3% share
10,716g
178 CS · 6.7/m
Po Gap#EUW
Syndra · Mid
4 / 4 / 10
46.7% KP
31,754
23.1% share
14,042g
278 CS · 10.5/m
Mr useful#361
Ezreal · ADC
4 / 9 / 4
26.7% KP
22,729
16.5% share
12,318g
220 CS · 8.3/m
ady hobo cba#kid
Bard · Support
8 / 2 / 10
60% KP
18,845
13.7% share
10,570g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
