Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 114 days ago
16 / 5 / 11
K / D / A
69.2%
Kill participation
1,416.4
Damage / min
21,890g
542.7 gold / min
32
14 placed · 5 cleared
387
9.6 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatE D Ê N#3198
Sion · Top
1 / 9 / 13
35.9% KP
23,692
15.4% share
13,812g
246 CS · 6.1/m
Ginrais#EUW
Locke · Jungle
19 / 7 / 5
61.5% KP
32,019
20.8% share
21,339g
256 CS · 6.3/m
alix de souza#1453
Yone · Mid
16 / 5 / 11
69.2% KP
57,130
37.2% share
21,890g
387 CS · 9.6/m
ElCeliacoLoco#7777
Hwei · ADC
2 / 10 / 21
59% KP
32,627
21.2% share
15,082g
258 CS · 6.4/m
schlaf gut#müde
Thresh · Support
1 / 12 / 23
61.5% KP
8,180
5.3% share
10,707g
32 CS · 0.8/m
Red side
Victoryefqefq#efq
Draven · Top
5 / 10 / 9
32.6% KP
37,500
20% share
18,398g
333 CS · 8.3/m
Theocacs#EUW
Viego · Jungle
22 / 6 / 7
67.4% KP
52,931
28.2% share
23,331g
294 CS · 7.3/m
30pushupperdeath#hard
Akshan · Mid
11 / 7 / 11
51.2% KP
48,401
25.8% share
18,029g
298 CS · 7.4/m
Eclise#1805
Taliyah · ADC
4 / 7 / 14
41.9% KP
34,316
18.3% share
18,405g
372 CS · 9.2/m
Beaumont#neryx
Rell · Support
1 / 9 / 25
60.5% KP
14,450
7.7% share
11,852g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
