Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 111 days ago
8 / 3 / 11
K / D / A
57.6%
Kill participation
1,699.6
Damage / min
16,288g
591.9 gold / min
29
12 placed · 4 cleared
274
10 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBOOOOOOOOOOO#1234
Dr. Mundo · Top
2 / 9 / 3
22.7% KP
13,524
15.7% share
10,167g
190 CS · 6.9/m
gyojaldo#EUW
Nasus · Jungle
11 / 8 / 4
68.2% KP
22,684
26.3% share
13,371g
158 CS · 5.7/m
ginsengstacy#EUW
Vladimir · Mid
2 / 2 / 3
22.7% KP
20,079
23.3% share
10,767g
249 CS · 9/m
tempest#410
Yasuo · ADC
7 / 5 / 3
45.5% KP
19,546
22.7% share
12,093g
233 CS · 8.5/m
BRANDY NITTI#MOTHR
Seraphine · Support
0 / 9 / 13
59.1% KP
10,359
12% share
7,294g
14 CS · 0.5/m
Red side
VictoryTUEUR A GAGES#2005
Kai'Sa · Top
17 / 4 / 6
69.7% KP
65,727
41.1% share
18,418g
270 CS · 9.8/m
BabaYaga#BABA5
Sylas · Jungle
2 / 4 / 14
48.5% KP
20,707
13% share
11,327g
197 CS · 7.2/m
alix de souza#1453
Syndra · Mid
8 / 3 / 11
57.6% KP
46,768
29.3% share
16,288g
274 CS · 10/m
Rip in Peace DFG#EUW
Sivir · ADC
4 / 5 / 12
48.5% KP
20,630
12.9% share
12,438g
228 CS · 8.3/m
Martin larsson#KC17
Thresh · Support
2 / 7 / 19
63.6% KP
5,914
3.7% share
8,417g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
