Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 110 days ago
12 / 3 / 6
K / D / A
40%
Kill participation
1,065.3
Damage / min
13,197g
513.8 gold / min
19
7 placed · 2 cleared
226
8.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGASSY#TROLL
Singed · Top
3 / 7 / 10
28.9% KP
16,803
15.5% share
10,912g
201 CS · 7.8/m
mafia#001xy
Talon · Jungle
9 / 5 / 7
35.6% KP
19,057
17.6% share
14,188g
208 CS · 8.1/m
alix de souza#1453
Sylas · Mid
12 / 3 / 6
40% KP
27,360
25.3% share
13,197g
226 CS · 8.8/m
nznm#5424
Jhin · ADC
14 / 2 / 7
46.7% KP
22,315
20.6% share
14,385g
215 CS · 8.4/m
Daryl Dixon#jsn
Vel'Koz · Support
7 / 3 / 15
48.9% KP
22,759
21% share
10,176g
48 CS · 1.9/m
Red side
Defeatfractured soul#Lydie
Irelia · Top
6 / 11 / 4
50% KP
19,844
24.4% share
12,284g
210 CS · 8.2/m
Hummelu#Hum
Kha'Zix · Jungle
3 / 10 / 7
50% KP
16,370
20.2% share
8,895g
148 CS · 5.8/m
LR Nemesis#LRAT
Ahri · Mid
7 / 4 / 2
45% KP
20,813
25.6% share
13,265g
244 CS · 9.5/m
TimeToSuffer#ISR
Hwei · ADC
1 / 9 / 7
40% KP
17,385
21.4% share
9,588g
197 CS · 7.7/m
arcymistrz albo#lina
Blitzcrank · Support
3 / 11 / 4
35% KP
6,776
8.3% share
7,083g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
