Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 106 days ago
5 / 11 / 20
K / D / A
69.4%
Kill participation
759.4
Damage / min
12,435g
360.4 gold / min
125
47 placed · 15 cleared
59
1.7 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGiyuuMagedSanta#Zeal
Malphite · Top
7 / 4 / 8
41.7% KP
33,081
23.7% share
14,238g
217 CS · 6.3/m
MadScientist#TTV
Shaco · Jungle
11 / 0 / 8
52.8% KP
25,420
18.2% share
17,722g
276 CS · 8/m
ロシナンテ#Crzn
Yasuo · Mid
10 / 8 / 9
52.8% KP
25,769
18.5% share
16,070g
275 CS · 8/m
Sunlight Lenka#Viper
Senna · ADC
3 / 1 / 18
58.3% KP
29,066
20.8% share
16,166g
237 CS · 6.9/m
alix de souza#1453
Sylas · Support
5 / 11 / 20
69.4% KP
26,199
18.8% share
12,435g
59 CS · 1.7/m
Red side
DefeatStarduster#Dust
Zaahen · Top
7 / 6 / 1
33.3% KP
31,457
30.1% share
13,869g
275 CS · 8/m
Fapas#992
Viego · Jungle
2 / 10 / 8
41.7% KP
16,620
15.9% share
11,525g
200 CS · 5.8/m
Ilinalping#1245
Lux · Mid
6 / 9 / 5
45.8% KP
23,216
22.2% share
12,351g
219 CS · 6.3/m
ZYB gen4#KR01
Syndra · ADC
6 / 6 / 7
54.2% KP
23,295
22.3% share
15,606g
328 CS · 9.5/m
Ptih#EUW
Janna · Support
3 / 5 / 12
62.5% KP
9,943
9.5% share
9,600g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
