Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 102 days ago
11 / 4 / 3
K / D / A
40%
Kill participation
967.3
Damage / min
17,143g
573.7 gold / min
28
12 placed · 6 cleared
308
10.3 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCLD Dawi#GRE
Locke · Top
18 / 6 / 5
57.5% KP
40,422
30.4% share
15,132g
199 CS · 6.7/m
TUAN#WUK
Nocturne · Jungle
6 / 6 / 12
45% KP
21,495
16.2% share
11,833g
195 CS · 6.5/m
RiverSanzu#Clean
Tristana · Mid
1 / 8 / 6
17.5% KP
14,360
10.8% share
12,024g
249 CS · 8.3/m
priinsel#flcl
Miss Fortune · ADC
4 / 7 / 17
52.5% KP
31,928
24% share
13,792g
259 CS · 8.7/m
KC Aymen#0121
Elise · Support
11 / 8 / 13
60% KP
24,696
18.6% share
12,079g
35 CS · 1.2/m
Red side
VictoryHans Knoblauch#EUW
Malphite · Top
4 / 4 / 12
45.7% KP
23,191
21.1% share
12,549g
219 CS · 7.3/m
Ilinalping#1245
Sylas · Jungle
7 / 9 / 7
40% KP
20,646
18.7% share
12,621g
177 CS · 5.9/m
alix de souza#1453
Yone · Mid
11 / 4 / 3
40% KP
28,906
26.2% share
17,143g
308 CS · 10.3/m
Soldier#Asu
Kai'Sa · ADC
11 / 10 / 8
54.3% KP
25,788
23.4% share
15,648g
212 CS · 7.1/m
Good Vibes#1337
Sona · Support
2 / 13 / 23
71.4% KP
11,604
10.5% share
10,302g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
