Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 101 days ago
8 / 10 / 9
K / D / A
38.6%
Kill participation
1,344.6
Damage / min
16,490g
489.6 gold / min
26
10 placed · 1 cleared
277
8.2 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNSE Discolor#EUW
Shen · Top
8 / 12 / 8
36.4% KP
28,570
19% share
13,617g
220 CS · 6.5/m
ßezirci#YTube
Jarvan IV · Jungle
5 / 14 / 17
50% KP
28,563
19% share
12,386g
181 CS · 5.4/m
alix de souza#1453
Syndra · Mid
8 / 10 / 9
38.6% KP
45,292
30.2% share
16,490g
277 CS · 8.2/m
Hakai#Chall
Locke · ADC
20 / 7 / 8
63.6% KP
38,940
25.9% share
16,939g
189 CS · 5.6/m
Dyna#4707
Alistar · Support
3 / 9 / 16
43.2% KP
8,700
5.8% share
9,282g
33 CS · 1/m
Red side
VictoryEnjoyzs#1000
Cassiopeia · Top
9 / 13 / 12
40.4% KP
37,401
19.5% share
13,428g
198 CS · 5.9/m
Pastel de nata#gxpp
Warwick · Jungle
21 / 5 / 18
75% KP
57,801
30.2% share
20,795g
213 CS · 6.3/m
light speed1#EUW
K'Sante · Mid
14 / 6 / 23
71.2% KP
54,013
28.2% share
16,114g
162 CS · 4.8/m
Encyclopedia#EUW
Mel · ADC
7 / 11 / 10
32.7% KP
26,583
13.9% share
14,137g
221 CS · 6.6/m
UnseenOtter#calm
Nami · Support
1 / 9 / 27
53.8% KP
15,521
8.1% share
10,113g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
