Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 101 days ago
5 / 9 / 5
K / D / A
28.6%
Kill participation
776.2
Damage / min
14,463g
476 gold / min
30
12 placed · 1 cleared
272
9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryalix de souza#1453
Irelia · Top
5 / 9 / 5
28.6% KP
23,584
21.6% share
14,463g
272 CS · 9/m
Owellen#0101
Graves · Jungle
15 / 3 / 3
51.4% KP
27,440
25.1% share
18,317g
282 CS · 9.3/m
S1aytеr#5023
Malzahar · Mid
1 / 6 / 14
42.9% KP
17,939
16.4% share
12,928g
220 CS · 7.2/m
CruncyWM#TW TV
Sylas · ADC
12 / 5 / 10
62.9% KP
32,581
29.9% share
16,245g
200 CS · 6.6/m
Sleepin all Day#EUW
Thresh · Support
2 / 6 / 24
74.3% KP
7,577
6.9% share
10,527g
38 CS · 1.3/m
Red side
DefeatBrrou Swain#EUW
Jayce · Top
10 / 3 / 5
51.7% KP
30,107
27.2% share
13,317g
209 CS · 6.9/m
BanaBeer#EUW2
Jarvan IV · Jungle
4 / 8 / 11
51.7% KP
18,894
17.1% share
12,269g
174 CS · 5.7/m
Fooneses#Fonsi
Viktor · Mid
6 / 8 / 5
37.9% KP
25,779
23.3% share
13,058g
284 CS · 9.3/m
Peter Decker#Argu
Seraphine · ADC
3 / 8 / 11
48.3% KP
18,490
16.7% share
11,919g
190 CS · 6.3/m
IHEBIC#0000
Neeko · Support
6 / 8 / 7
44.8% KP
17,323
15.7% share
9,624g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
