Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 99 days ago
13 / 5 / 7
K / D / A
55.6%
Kill participation
1,308.6
Damage / min
15,770g
632.1 gold / min
16
6 placed · 1 cleared
188
7.5 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydream#dasha
Vladimir · Top
3 / 3 / 5
22.2% KP
17,084
16.2% share
10,598g
238 CS · 9.5/m
l Sommoz l#EUW
Nunu & Willump · Jungle
10 / 6 / 19
80.6% KP
15,709
14.9% share
13,498g
184 CS · 7.4/m
alix de souza#1453
Zed · Mid
13 / 5 / 7
55.6% KP
32,650
31% share
15,770g
188 CS · 7.5/m
zwaker#T1WIN
Ezreal · ADC
9 / 4 / 8
47.2% KP
32,915
31.2% share
12,911g
201 CS · 8.1/m
fractured soul#Lydie
Renekton · Support
1 / 11 / 10
30.6% KP
7,042
6.7% share
7,372g
38 CS · 1.5/m
Red side
DefeatCoatpustmain#Coat
Galio · Top
0 / 3 / 5
17.2% KP
19,680
20.7% share
8,494g
215 CS · 8.6/m
HOPE#EVE
Evelynn · Jungle
11 / 8 / 9
69% KP
28,252
29.8% share
13,174g
168 CS · 6.7/m
TwTv LadicusVibe#Vayne
Vayne · Mid
7 / 8 / 5
41.4% KP
19,207
20.2% share
11,462g
193 CS · 7.7/m
twtv syzyfekk#PLEU
Rengar · ADC
6 / 11 / 9
51.7% KP
14,394
15.2% share
10,156g
145 CS · 5.8/m
Ilinalping#1245
Pyke · Support
5 / 6 / 14
65.5% KP
13,395
14.1% share
8,546g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
