Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 98 days ago
6 / 2 / 11
K / D / A
65.4%
Kill participation
796.3
Damage / min
9,062g
407.3 gold / min
56
25 placed · 2 cleared
30
1.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDreadknight#Pavel
Mordekaiser · Top
0 / 6 / 1
7.7% KP
8,979
14% share
5,591g
130 CS · 5.8/m
CHOI#최성혁
Graves · Jungle
4 / 5 / 3
53.8% KP
16,867
26.4% share
9,249g
166 CS · 7.5/m
Nitro#Fast
LeBlanc · Mid
5 / 6 / 4
69.2% KP
17,002
26.6% share
8,941g
158 CS · 7.1/m
Its Time 4 Jhin#four
Ezreal · ADC
1 / 5 / 1
15.4% KP
14,875
23.3% share
8,008g
189 CS · 8.5/m
TWTV Peng04#Yuqi
Soraka · Support
3 / 4 / 5
61.5% KP
6,250
9.8% share
6,431g
16 CS · 0.7/m
Red side
VictorycuteZBEUBOWO#EUW
Sett · Top
5 / 1 / 4
34.6% KP
14,766
17% share
11,313g
209 CS · 9.4/m
sensiz olmaz#recep
Jarvan IV · Jungle
2 / 3 / 13
57.7% KP
12,548
14.5% share
10,049g
171 CS · 7.7/m
Koi No Yokan#347
Viktor · Mid
5 / 5 / 9
53.8% KP
16,835
19.4% share
10,078g
160 CS · 7.2/m
Last rite#final
Caitlyn · ADC
8 / 2 / 5
50% KP
24,886
28.7% share
13,054g
197 CS · 8.9/m
alix de souza#1453
Sylas · Support
6 / 2 / 11
65.4% KP
17,718
20.4% share
9,062g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
