Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 97 days ago
15 / 3 / 0
K / D / A
50%
Kill participation
1,387.7
Damage / min
16,185g
741.9 gold / min
12
5 placed · 2 cleared
252
11.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoraks#korak
Gnar · Top
0 / 8 / 6
30% KP
9,533
13.8% share
6,293g
132 CS · 6.1/m
Purrzy#EUW
Lee Sin · Jungle
6 / 6 / 11
85% KP
13,750
19.9% share
9,530g
136 CS · 6.2/m
Galen Marek#Star
Mel · Mid
8 / 2 / 5
65% KP
20,097
29.2% share
11,139g
181 CS · 8.3/m
Soldier#Asu
Viktor · ADC
5 / 9 / 9
70% KP
20,659
30% share
9,161g
158 CS · 7.2/m
MissingFrame#404
Thresh · Support
1 / 5 / 13
70% KP
4,889
7.1% share
5,896g
27 CS · 1.2/m
Red side
Victoryalix de souza#1453
Irelia · Top
15 / 3 / 0
50% KP
30,274
39.5% share
16,185g
252 CS · 11.6/m
ZYB CANYON#KR01
Jarvan IV · Jungle
3 / 3 / 10
43.3% KP
10,216
13.3% share
10,304g
199 CS · 9.1/m
Roubaix Spawner#LDH
Nunu & Willump · Mid
2 / 5 / 13
50% KP
11,171
14.6% share
7,688g
88 CS · 4/m
Rocks D Xebec#91919
Jhin · ADC
9 / 2 / 5
46.7% KP
15,813
20.6% share
11,583g
161 CS · 7.4/m
sacoche vespa#2069
Camille · Support
1 / 7 / 13
46.7% KP
9,170
12% share
7,620g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
