Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 96 days ago
20 / 7 / 8
K / D / A
59.6%
Kill participation
1,564.8
Damage / min
23,003g
489.1 gold / min
37
3 placed · 12 cleared
321
6.8 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
5
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalix de souza#1453
Aurora · Top
20 / 7 / 8
59.6% KP
73,598
31% share
23,003g
321 CS · 6.8/m
ZYB CANYON#KR01
Trundle · Jungle
6 / 10 / 24
63.8% KP
32,576
13.7% share
19,261g
272 CS · 5.8/m
playing is fun#EUW
Ambessa · Mid
12 / 13 / 8
42.6% KP
60,451
25.4% share
21,563g
337 CS · 7.2/m
apathetic#apath
Ziggs · ADC
7 / 10 / 15
46.8% KP
52,307
22% share
21,879g
367 CS · 7.8/m
Dimill#322
Blitzcrank · Support
2 / 13 / 19
44.7% KP
18,635
7.8% share
12,276g
24 CS · 0.5/m
Red side
VictoryKatashi#Mid
Ekko · Top
12 / 9 / 10
41.5% KP
45,360
20% share
24,914g
408 CS · 8.7/m
ttv reksaikitten#enjoy
Rek'Sai · Jungle
16 / 8 / 19
66% KP
56,592
25% share
21,608g
250 CS · 5.3/m
olives cheese#pasta
Yone · Mid
8 / 9 / 10
34% KP
41,710
18.4% share
20,911g
414 CS · 8.8/m
Sweito#EUW2
Vel'Koz · ADC
14 / 7 / 17
58.5% KP
66,719
29.5% share
22,909g
328 CS · 7/m
schlaf gut#müde
Thresh · Support
3 / 14 / 26
54.7% KP
16,009
7.1% share
13,218g
33 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
